Let's see how this baby looks once done.
I thought I should give this a try so I could better see how this all works. I consider myself tech-aware, and follow most of the internet trends, but I lck actual hands-on experience using most of the nifty new tools the web has to offer. I have attached the RQ Rulebook as an image, but am unsure as to where it will exactly be displayed.
Edit: I imagine that I have to add some HTML code to get the image added alongside my text. My HTML coding skills are rather rusty, so I'll have to seek some advice on what's required.



There must be dozens of game worlds from the past 30 years of publishing that languish, out of print and undeveloped for modern gaming.
The first one that comes to my mind is the old Chaosium Questworld planet. This only got one not-very-good suppliment published in 1982, but the work done on the world itself was quite thorough and interesting.
Chaosium can't possibly think they'll ever make money on Questworld again. So why not release the source material under a Creative Commons license and let the world revitalize it?
I recall some heady months in the mid eighties at the VCU Gamesmasters club where we collaborated on a grand design for the history, magic, mythology and biology of the largest continent on Questworld. I may even have some of those notes! Of course, now all those guys who worked on it are spread across the country–some of them at various game companies: Les Brooks, Bill and Jon Bridges, Sam Inabinet, Lee Watts, Ric Strong, and several others. No idea how we could possibly tease loose who owned what idea and put that work back out.

Here is a world of High Magic where the powers of the great magicians dwarf every other thing. Those able to work with the arcana of the world rule it utterly, to the despair and joy of the untalented.