Most of the info here relates to Mike's game, called "The Rass Game" after the family all the characters belong to, or "The Pavis Campaign" after the ancient, mostly ruined, perhaps resurgent desert city they live in. The game is a story now more than a decade old, following the Rass family from its dissolute past, fractured by one brother's scorn of the ancestors, to its dangerous, promising future as the leaders of the city. Along the way the newest members of the house have proven themselves by restoring their father to life, through great deeds in the Other Side and in battles both physical and magical.
In recognition of these victories, Will I Am, a strange proto-man who is at once all races and both sexes, has been recognized by the city priesthood as the Champion of Pavis.

And then sometimes we play pirates or the ignorant thanes of a backwoods clan mostly interested in stealing the neighbors' cattle.

These could easily be Sartarites. Or Praxians. Or....

Zebra Stallions

"If you have a zebra stallion and have educated yourself before obtaining him or at least during ownership, chances are you don't own him just to have him as a pet. A zebra stallion really has no place as a family pet or riding animal unless extreme caution is always taken and the owner is willing to risk his and others' lives. A zebra stallion really should only be used as a breeding animal and for obvious safety reasons."

About bronze weapons

Gloranthan bronze isn't quite the same as Earth bronze, but this is some good info for flavor.

Senech attempts to become King of the Zebra Tribe

The Gauntlet of Hang-on-You're-a-Dick could have saved him.

From the generally NSFW

Renovation updates

You can see home renovation updates here.

Other stuff too, but mostly renovation for now.

In the Great Exhibition Hall of Kakstan's

Here's a little push forward of what's happening, and some other detail.

Once the Seven Tools rise up off the floor, Brennian gestures and seven Lhankor Mhy assistants standing around the periphery of the ritual approach seven large, sealed stoneware urns along the edge. They tear off a rope of tarry cord that surrounds and seals the lids.

A line of magical light starts coalescing from the statue at the center toward each of the Tools, and beyond, out through the Hall's walls in seven different directions.

Senech continues to sneak through the ritual, coin in hand. The bright lights and flashing colors make him hard to see, or perhaps it's the bright gold glow coming from the coin he has grabbed.

As the apprentices open the Urns, each of the Tools starts to drift toward an urn, a different one for each tool. Senech can feel it tugging him, but it's not in the direction of the statue, so I'm sure he goes against it.

Remember the Minis?

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