Most of the info here relates to Mike's game, called "The Rass Game" after the family all the characters belong to, or "The Pavis Campaign" after the ancient, mostly ruined, perhaps resurgent desert city they live in. The game is a story now more than a decade old, following the Rass family from its dissolute past, fractured by one brother's scorn of the ancestors, to its dangerous, promising future as the leaders of the city. Along the way the newest members of the house have proven themselves by restoring their father to life, through great deeds in the Other Side and in battles both physical and magical.
In recognition of these victories, Will I Am, a strange proto-man who is at once all races and both sexes, has been recognized by the city priesthood as the Champion of Pavis.

And then sometimes we play pirates or the ignorant thanes of a backwoods clan mostly interested in stealing the neighbors' cattle.

Trickster Temple

Westhill Meadow


You thought Big Jake was big

Ominous trees on the border of the Tula

Damn elves.

In the Rubble


The Capitol of Esrolia.

Meanwhile, back on the tula...

HeroQuest Glorantha is out

I forked up the $20 for a PDF of HeroQuest Glorantha last week, and I'm very glad I did.

First off, this is the HQ rules specifically tuned to Glorantha. Secondly, I think of it as a version 2.5 of the rules. Many bugs have been squashed, and there are new, better ways to do things. Though some of those ways would change game balance a lot, so we'll discuss before we adopt them.

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