Most of the info here relates to Mike's game, called "The Rass Game" after the family all the characters belong to, or "The Pavis Campaign" after the ancient, mostly ruined, perhaps resurgent desert city they live in. The game is a story now more than a decade old, following the Rass family from its dissolute past, fractured by one brother's scorn of the ancestors, to its dangerous, promising future as the leaders of the city. Along the way the newest members of the house have proven themselves by restoring their father to life, through great deeds in the Other Side and in battles both physical and magical.
In recognition of these victories, Will I Am, a strange proto-man who is at once all races and both sexes, has been recognized by the city priesthood as the Champion of Pavis.

And then sometimes we play pirates or the ignorant thanes of a backwoods clan mostly interested in stealing the neighbors' cattle.

Dasdandros the Yinkini


The Westhill Exiles

Art by Kirk Gisiner, scanning and cleanup by me.

Upgrades coming

Hey I'm upgrading the site today, so you may see some appearance changes, temporary interruptions and then finally some improvements.

Drupal 5.1 here we come!

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A Sign

I don't think it's a good sign when they guy who is supposed to be writing writing QuestWorlds spends his day at a game store demoing some other game.

Just sayin'.

Varchulanga's Rune


Using the Site

I built this site so my fellow gamers can contribute to it without me having to act as a "gatekeeper" who posts everything others send them.

But people may find it confusing. Certainly, I'd like to see more of you posting more.

Is this system complicated? I don't think so. Adding something to your blog is pretty easy, just a web form.

But in case someone out there with a story to tell is confused by all this stuff, here's a video demo of how the Drupal system works.

So watch that and then post something already!

Why Heroes Never Do Real Recovery Work

It is just too much work if there isn't a 10x10 corridor leading to the treasure!

Unlike the kind of work necessary to recover this ancient relic.

Rasa of the Rass


Original picture by Kirk Gisiner. Amateurish coloring by me.

The "Heroes" of Zanozar

Heroes of Zanozar
Illustration by Kirk Gisiner.

Examples of Play help define the Game (duh.)

Mo at Sin Aesthetics has some sharp observations about the writing of examples of play in a rules book. Here's an excerpt: need to examine the examples you're presenting not only for their effectiveness in communicating the process of your game, but also for the social milieu they illustrate your game as encouraging. Because your play examples are the Example of Play you should be acutely aware of the fact that you are setting the expectations of beheaviour in your game. If, for example, you include player banter to give it a sense of realistic colour and that banter includes one player dismissing another player's ideas, you need to be aware that you as the creater of the game have said that it's not just allowable to do so in your game, but that it's par for the course. That milieu might be your intent, or it might not. My point is that you need to be aware of what your examples do to the subtext of your game.

Lastly, I think it needs to be said that just like there are people out there that wouldn't read a play example if you tied them down to a Bond villain device to make them capitulate, there are people who will only ever read your play examples. I know people who read the back cover of a book to get the jist of the game's theme or context and then open the book to go right to a play example to see if it's the kind of game they'd like to play. Many of these people make purchasing decisions about your game based on that experience alone, and if they are turned off by what they see, they may never give your game a second chance again.

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