Most of the info here relates to Mike's game, called "The Rass Game" after the family all the characters belong to, or "The Pavis Campaign" after the ancient, mostly ruined, perhaps resurgent desert city they live in. The game is a story now more than a decade old, following the Rass family from its dissolute past, fractured by one brother's scorn of the ancestors, to its dangerous, promising future as the leaders of the city. Along the way the newest members of the house have proven themselves by restoring their father to life, through great deeds in the Other Side and in battles both physical and magical.
In recognition of these victories, Will I Am, a strange proto-man who is at once all races and both sexes, has been recognized by the city priesthood as the Champion of Pavis.

And then sometimes we play pirates or the ignorant thanes of a backwoods clan mostly interested in stealing the neighbors' cattle.

Hedkoranth is Angered

Home and a Greeting

A shortish game, with some character sheet work.

Will and his entourage entered the Old City through the Griffin Gate. They kicked ice away from the path where it had built up. Much to their surprise, Will's arrival attracted a crowd who needed protection. This need forced Hargran the Dirty to send a Pavis Royal Guard patrol as escort, since he otherwise risked having 30-40 New City residents going missing in the huntlands.

The Champion and his crew made it to Rass Manor, where they found everyone safe, with the possible exception of one missing person. They also discovered brother Cam, miraculously returned from a long quest and last reported accompanying the Cradle out to sea.

With Cam still unconscious, Will turned his attention to the city and its need. Received with pomp at the New Pavis temple, he spilled his blood on the altar of Pavis and, in answer, a hot wind blew. All across the city ice groaned, cracked and started to melt.

Better watch out

The new PBS series Sherlock is surprisingly inspirational for a game session.

"I"d love to go out and spend the evening wrestling Chinese gangsters, but a girl can get too much..."

My favorite poster

This is what every Sartarite thinks

Another kind of Plan

This idea about planning is from the comments on Robin Law's journal:

My current method is that the players tell me their plan, including inventing all sorts of details about how they think the enemy operates. They tell me what abilities they're using in terms of advance intelligence, tactics, knowing the area, having useful contacts, and so on. Then I roll to see how well they did (and don't tell them the result): and the better they succeeded, the closer their assessment of the situation is to reality. If I know they're making some major false assumptions, I'll put some minuses on the roll, but to a great extent, they get to design the opposition so as to showcase whatever aspect of their PCs they want to showcase.

Something New, Again: Game Reports: Return to Pavis after Iceland

We started late due to the Richmond crowd getting a late start. No worries, as I needed the rest! Got a nap before everyone showed up. (Everyone being Jon, Brian, Brad & Chris via webcam.)

Dinner was slow too.

Much character transition work, little actual role play. Some in-character discussion about whom members of the family should marry to improve (or establish) relations with allies and outside power groups. Discussed possibles included a Zebra Tribe woman, other Nomad tribes, and marrying Senech to Uzkor's widow.

Next week's game starts when the characters enter the Rass family shrine for the first time since their return.

road trip!

Raven Warrior Helm

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