Most of the info here relates to Mike's game, called "The Rass Game" after the family all the characters belong to, or "The Pavis Campaign" after the ancient, mostly ruined, perhaps resurgent desert city they live in. The game is a story now more than a decade old, following the Rass family from its dissolute past, fractured by one brother's scorn of the ancestors, to its dangerous, promising future as the leaders of the city. Along the way the newest members of the house have proven themselves by restoring their father to life, through great deeds in the Other Side and in battles both physical and magical.
In recognition of these victories, Will I Am, a strange proto-man who is at once all races and both sexes, has been recognized by the city priesthood as the Champion of Pavis.

And then sometimes we play pirates or the ignorant thanes of a backwoods clan mostly interested in stealing the neighbors' cattle.

Better watch out

The new PBS series Sherlock is surprisingly inspirational for a game session.

"I"d love to go out and spend the evening wrestling Chinese gangsters, but a girl can get too much..."

My favorite poster

This is what every Sartarite thinks

Another kind of Plan

This idea about planning is from the comments on Robin Law's journal:

My current method is that the players tell me their plan, including inventing all sorts of details about how they think the enemy operates. They tell me what abilities they're using in terms of advance intelligence, tactics, knowing the area, having useful contacts, and so on. Then I roll to see how well they did (and don't tell them the result): and the better they succeeded, the closer their assessment of the situation is to reality. If I know they're making some major false assumptions, I'll put some minuses on the roll, but to a great extent, they get to design the opposition so as to showcase whatever aspect of their PCs they want to showcase.

Something New, Again: Game Reports: Return to Pavis after Iceland

We started late due to the Richmond crowd getting a late start. No worries, as I needed the rest! Got a nap before everyone showed up. (Everyone being Jon, Brian, Brad & Chris via webcam.)

Dinner was slow too.

Much character transition work, little actual role play. Some in-character discussion about whom members of the family should marry to improve (or establish) relations with allies and outside power groups. Discussed possibles included a Zebra Tribe woman, other Nomad tribes, and marrying Senech to Uzkor's widow.

Next week's game starts when the characters enter the Rass family shrine for the first time since their return.

road trip!

Raven Warrior Helm

Just Another Day in the Green Age

Turning to Chaos

This sort of thinking leads people to worship forbidden gods and powers:

I couldn't possibly write something that would reflect the true depths of my aversion to everything that exists. As far as putting words into other people's mouths, as if what seems true to me is what is really true, this is just a commonly used device in writing personal essays. Everyone preaches to the converted. If I didn't believe my thoughts were superior to and truer than the thoughts of people who disagree with me, then I would think something else.

And later, about his book:

Its readers not only haven't liked what it says, they also don't like that someone they know and to whom they feel otherwise well-disposed could write such a book. It's disturbing, as if you found out your best friend was a serial killer who liked to eat the brains of toddlers. The essay is essentially about how humans can't handle unpleasant realities and what those realities are. But we're predisposed not to think about those things in a way that will affect how we live, or to think about them at all in most cases.

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