Most of the info here relates to Mike's game, called "The Rass Game" after the family all the characters belong to, or "The Pavis Campaign" after the ancient, mostly ruined, perhaps resurgent desert city they live in. The game is a story now more than a decade old, following the Rass family from its dissolute past, fractured by one brother's scorn of the ancestors, to its dangerous, promising future as the leaders of the city. Along the way the newest members of the house have proven themselves by restoring their father to life, through great deeds in the Other Side and in battles both physical and magical.
In recognition of these victories, Will I Am, a strange proto-man who is at once all races and both sexes, has been recognized by the city priesthood as the Champion of Pavis.

And then sometimes we play pirates or the ignorant thanes of a backwoods clan mostly interested in stealing the neighbors' cattle.

City Archers

Revealed under piles of filth cleaned from the restored Champion's Hall.

The Windstart

This is what hit the Lunar forces once the Orlanthi could breathe again at Iceland.

Planning a Wedding? Here are some reception ideas

I see lots of things for Senech to emulate!

Similar to things seen in the Old City

Battle of Iceland

On 5/3/2010 we gathered at Mike's while our characters gathered near Honour Rock where King Broyan & his retinue encamp.
Oshun leads his cavalry with "Light the Way" making an impressive entrance (critical vs failure).
Javerin Spithorn says, "It is not my place to welcome you, so I will take you there. I bring you to my warband leader. It is his place to welcome you."

To Watch

Everyone should watch The Imaginarium of Dr. Parnassus for insights into heroquesting.

A Pavic Prayer for Harmony and Peace

May faction, sedition forever flesh hungry,
civil disturbance, cycles of slaying
never bray in this city, its dust never gulp
the blood of its people,
the state get ripped open by rages of bloodgrudge,
a chainlink of murder.
Let the linking be love-bonds,
Common likes,
common hatreds,
A group bond against
The troubles men suffer
thus recalling paradise.

--The words of Pavis

Spirit Guidance and a walk in the Garden

Will I Am, Rasa and Speth sat down to discuss the world with the newly returned Cam. The shaman seemed generally agitated and of mixed mind about the state of the family and had quite a bit of direct instruction for everyone, including the need to wear an antelope horn tied to every family member's head.

The spirits interrupted with contrary direction, seemingly both agitated about getting the senior leadership out of the Manor and also telling Cam "NO!" about leaving. When Will ordered the gates opened, a bound bundle of four elf spear shafts were lying in the gateway. No guard had seen them delivered.

Of no particular import about Pavis

There are ten Commissioners for Repairs of Temples, elected by lot, who receive a sum of thirty Guilders from the Receivers-General, and therewith carry out the most necessary repairs in the temples.

There are also by tradition ten City Commissioners (Astynomi), of whom five hold office in the new and five in the Old city. Their duty is to see that masons are not hired at more than two lunars, and if more than one person is anxious to hire the same one, they cast lots and hire her out to the person to whom the lot falls. They also provide that no collector of sewage shall shoot any of his sewage within ten stradia of the walls; they prevent people from blocking up the streets by building, or stretching barriers across them, or making drain-pipes in mid-air with a discharge into the street, or having doors which open outwards; they also remove the corpses of those who die in the streets, for which purpose under the Lunars they have a body of state slaves assigned to them.

Surviving Houses of the Old City of Pavis

Noted Zebra breeders who were stridently anti-Lunar. They've lost much of their prestige therefore. Nevertheless, they control a large breeding herd and are important in the Old City.

These are the clan dealt with in the past, whose members form much of the membership of the cult of Joraz Kyrem. Oshun has gone to them for support in the past. Though they are not Zebra tribesmen as such, they sometimes marry into or out of that tribe.

Barlo's clan. Poor but noble, though not an ancient house. Dominated by Orlanth worshippers, so out of favor with the Lunars.

Keepers of the Brown Diggers, magical animated statues.

Sartarite settlers from the time of Dorasar, with extensive valley land holdings. Culturally Heortling


One of the Great Families, holding massive farmlands outside of the City and known for raising fine cavalry zebras as well as equipping a large cavalry guard to keep nomad raiders out of their land.

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