A hazy day heading upriver. There is a taste of sand and ash on the wind off the Wastes, but there's a sense of peace on the boat, that feeling you get when you know you're going where you need to be and you can only let the boat take you there.
Will sits at the bow, keeping a relaxed but watchful eye on the unfolding river ahead, feeling the water rush under him, noticing the fish swimming in the boat's shadow, smelling the earthy scent of new rope coiled under him as a seat. He feels the boat shift as the minotaur heads forward to him.
He stands silently next to Will for a long time, scanning the passing banks, and Will senses the great beast man either finds it hard to speak, or is thinking hard about what to say.
I rushed through the trip upriver. You spent many hours with Morak and his followers, and they're not at all standoffish, though at least one is more than a bit intimidating.
Does anyone want to attempt any sort of conversation that will end up requiring a roll on the trip? I don't want you to miss your chance, if you think there is something that needed doing.
Word has spread like wildfire that those that were lost and have returned worship a foreign god. This evening all of you must stand before the clan ring and tell the tale. One of you, or all of you will need to speak about the adventure and the roles you played in getting yourselves and the 'lost ones' (as they are being called) back to home. More importantly one of you (or all you) will need to explain why you brought them back when they could bring ruin upon the clan. There are several important members of the clan who already speak openly of the danger they bring to the clan and that they should be turned out. You must also prove to the clan that those have returned are worth the effort (and great risk to the clan) to bring them back into the fold.