Most of the info here relates to Mike's game, called "The Rass Game" after the family all the characters belong to, or "The Pavis Campaign" after the ancient, mostly ruined, perhaps resurgent desert city they live in. The game is a story now more than a decade old, following the Rass family from its dissolute past, fractured by one brother's scorn of the ancestors, to its dangerous, promising future as the leaders of the city. Along the way the newest members of the house have proven themselves by restoring their father to life, through great deeds in the Other Side and in battles both physical and magical.
In recognition of these victories, Will I Am, a strange proto-man who is at once all races and both sexes, has been recognized by the city priesthood as the Champion of Pavis.

And then sometimes we play pirates or the ignorant thanes of a backwoods clan mostly interested in stealing the neighbors' cattle.

Minotaur Mumbles

A hazy day heading upriver. There is a taste of sand and ash on the wind off the Wastes, but there's a sense of peace on the boat, that feeling you get when you know you're going where you need to be and you can only let the boat take you there.

Will sits at the bow, keeping a relaxed but watchful eye on the unfolding river ahead, feeling the water rush under him, noticing the fish swimming in the boat's shadow, smelling the earthy scent of new rope coiled under him as a seat. He feels the boat shift as the minotaur heads forward to him.
He stands silently next to Will for a long time, scanning the passing banks, and Will senses the great beast man either finds it hard to speak, or is thinking hard about what to say.

Journey Upriver

I rushed through the trip upriver. You spent many hours with Morak and his followers, and they're not at all standoffish, though at least one is more than a bit intimidating.

Does anyone want to attempt any sort of conversation that will end up requiring a roll on the trip? I don't want you to miss your chance, if you think there is something that needed doing.

"Abomination"

Not applicable to Glorantha

I'm playing an online game

Happy day

Here she is

Stand before the clan

Word has spread like wildfire that those that were lost and have returned worship a foreign god. This evening all of you must stand before the clan ring and tell the tale. One of you, or all of you will need to speak about the adventure and the roles you played in getting yourselves and the 'lost ones' (as they are being called) back to home. More importantly one of you (or all you) will need to explain why you brought them back when they could bring ruin upon the clan. There are several important members of the clan who already speak openly of the danger they bring to the clan and that they should be turned out. You must also prove to the clan that those have returned are worth the effort (and great risk to the clan) to bring them back into the fold.

The Goddess Imarja!

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