Word has spread like wildfire that those that were lost and have returned worship a foreign god. This evening all of you must stand before the clan ring and tell the tale. One of you, or all of you will need to speak about the adventure and the roles you played in getting yourselves and the 'lost ones' (as they are being called) back to home. More importantly one of you (or all you) will need to explain why you brought them back when they could bring ruin upon the clan. There are several important members of the clan who already speak openly of the danger they bring to the clan and that they should be turned out. You must also prove to the clan that those have returned are worth the effort (and great risk to the clan) to bring them back into the fold.
Yes, road. This is what passes for a road in the north of Sartar.
I don't pay a lot of attention to whether we get any traffic here that isn't from the regular players, but it seems worth a shot.
I've got at least one spot open in my Longest Running HQ game. We have been playing since the rules were called Hero Wars, back in late 1999 or 2000. Set in Glorantha, usually in Pavis. The characters are movers and shakers, and if you start a new character, that one would be too. The games take place 99% of the time at my home east of Charlottesville VA, about 45 minutes west of Short Pump.
Glorantha experience not necessary, but a love of actual role playing, a desire to sink your teeth into the game setting, and a habit of taking regular showers is required. Also, since one of the characters is a disgusting trickster, this game is rated R.